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RyeGuyHead

306 Audio Reviews w/ Response

All 539 Reviews

A very appropriate title with that opening. It is lofty and adrift, and the underlying swells add a great sense of foreboding which is capitalized by that delayed bass edging in the drums.

The beat was a little underwhelming after that intro (probably says more about the intro than anything else). Maybe tweaking the snare down a few semitones might do the trick. It is otherwise a very full sound, especially when the two lead synths are working with each other.

The (keyboard?) melody at 2:15 was overpowered by all the reverb and bass. I'd be interested to hear how an acoustic piano would sound here instead...it would add some more punch to the attack, and you'd be able to really lean into all that sweet, sweet reverb.

The breakdown before the 2nd half was executed well. The tom / snare hits sound great together. The keyboard solo reaffirms my belief that this should be on an acoustic piano :) I like the synth hits at the 4:14 mark, but you can barely hear them.

Overall, it's a solid track that sets a great tone and is arranged well. Some minor adjustments on the mix are needed (imo), but that should be expected when you've only spent 4 days on it. Some of my favorite songs are the ones that seem like they've been just waiting to get out.

Nice work!

xZiriusX responds:

To clarify, the keyboard at 2:15 was made with Dexed, and with one of the e. piano presets from the original cartridges. I definitely should've spent more time equalizing it, or used an acoustic piano instead :P. The more i hear it, the more mistakes i hear in the mixing of other synths and even the drums, but I guess I'll leave them as is, for posterity sake hehe.

Apt title, I feel it.

The keyboards are a great foundation, and all of the background ambience (rain/scratches/phone?) work wonders. The sparsity of the strings is somewhat bold, like...I want to know a percentage of how often they're playing in the overall song. The detune on the main synth adds to the off-color atmosphere, and I like how the melody doesn't do too much either (works with the mood). The drums are forceful yet playful at the same time, a nice mix of jazz and hip hop.

Great stuff.

CRSNT responds:

Thank you so much! The strings are only in the last part of the bar as a transition. I was thinking of getting a vocalist on this track so keep an eye out for that! Think Sophie Meiers...

Sick build up, the panning on the bass and the heavy reverb on the vocal hits / crashes creates a really nice atmosphere. I like the vocal part here, but sorta wish it was an octave lower (or was doubled up with a lower part) all the way through the eq sweep before the drop.

Main part is solid. 8-bit lead has some crunchy goodness, and the vocals work really well here.

I liked the heavy reverse effect around the 2 minute mark, but it is overwhelming in the lower mix. I thought the attack was a little behind when the string pad first came in, but it eventually blended in nicely.

Good work bringing the main part back. Those high synths at the end could probably be more prominently featured

Fade out was dope. You definitely have a catchy, nicely produced tune here. Solid stuff.

GameBalance responds:

It's hard for me to predict how the stuff will sound around and how right it would be for side listener. Hope I can get more experience.
Oh and if by reverse effect you mean that melodic sound like that coming from fade in(it also plays in the outro). Then it's the best thing where it is possible to hear the feature of the cross distorting sound. All those sounds that play in the melody(except for bass that playing on main beat, and strings) are like distorting each other.

super fuckin heavy

yea the bass drums could maybe thud a bit more (turn down the level and up the low eq?), but the patterns are on point. The higher parts that come in around the 1 minute part should probably come forward a bit more in the mix (it's better later on in the track). Nice use of effects, and the breakdown at 1:30 was quite refreshing. found myself nodding my head along for sure, was ready to jump into a mosh pit around the 2 minute mark.

there's tons of variation in this, but it all seems to fit in together...and bringing back a main riff from time to time is going to allow me to get at least part of this stuck in my head. good shit

hoorayjay responds:

I know this is late but thank you my duder. Check out my newest track if you're keen on this.

thanks for (sorta) reviewing my latest, here's your return favor.

(beginning - 0:20) - nice fade in, but bass is a little overpowered during the low end of the filter sweeps

(0:21 - 0:42) - nice way to bring back the theme from the intro. good bouncy beat, but i feel like the snare could have packed some more punch. synths worked together nicely.

(0:42 - 0:45) - not a fan of this transition, needs more leading into the dropoff or I'd flow right into the next part

(0:45 - 1:06) - cool synth part here with the delayed attack, but it does peak a bit before the beat pops back in. rhythm synth has a good build to bring back the main theme.

(1:07 - 1:49) all the parts come together here pretty well. It does start to drag on a bit, could use some parameter tweaks on the synths here to have them play off each other better. could easily work as a video game theme

(1:50 - end) - piano part is ok, but it doesn't fit in at all with the rest of the song...maybe have it start off with it instead?

pretty good work here. melody is catchy and all the parts of the song all have merit. needs more fluidity in the transitions and dynamics throughout to keep it rolling. I'm trying to be constructive here, so try not to take it too personally...

ItsSnikio responds:

OMG Thank you very much!!!~!
I really appreciated your feedback :)

A review, for you.

It is a fairly campy melody, and it really doesn't fit with the sounds used...maybe you could play off the countering the cheery (almost romantic) tune with a discordant lead synth as, like, a social commentary on something...woah, deep. Seriously, though, this would sound a little more appropriate with classical string instruments.

I think switching up the drumbeat around 15 second mark would keep the momentum going more. I like the wiry synth that comes in the next part, especially when it is paired with the square pads...there's a nice balance. The 2nd half does drag a bit, not quite enough variation. I don't think it necessarily needs more instrumentation, but maybe try bringing in the pads and stuff earlier after the break, or even switching up which instrument plays the lead..

Overall, it's ok. There's decent structure and melodic components, but the clash of sound / melody is not mixed with enough variation to rate this thing higher. Keep it up though!

Should probably upload it as a loop :D

ScottJacob responds:

I couldn't ask for better feedback than this, thank you for taking the extra time for some creative criticism. Cheers!

Must say, I really liked the verby keys, and the sax is just other-worldly. It's just so distantly dissonant and pervasive at the same time, really great - especially when it's doing the trills. The fadeout is pretty spot on too.

Honestly, I would toss out the first 10 seconds. You lose too much energy in the song right out of the gate. I agree that the song lacked a real solid lead, but there was enough other elements going on at points that made it work. Keep it up :D

MirgilCando responds:

Thanks a ton for the compliments and feedback! If I return to this song again I'll see what I can do about the introduction, and I'm experimenting with different leads, but the more you add to the song the harder it gets to get it right, so we'll see about that.

It definitely sounds cool. High notes were a bit jarring, could use some more compression to help that.

Not really sure what the point of this wave is though. It's just the same melody played five different ways. It would be awesome if you elaborated on top of it a bit more. If I had to pick one, it'd probably the one that starts around 45 sec, although the reverse fx and deeper one are neat as well.

Could/should be used in something. Good stuff.

Gerplexan responds:

Thanks for your feedback. I was trying to give the impression of a music box winding down, but there's only so much you can do with audacity.

Guitar can help with anything! Haha, I get the adventure feel though. At the 40 sec mark it feels a little dry. Maybe try throwing in some longer, held out strings. And go ahead and continue those throughout the song. Ah, yes...I can see it now.

I like the idea of the break at 1:20 (ish), but it's a little too abrupt and the crash could be a little more powerful. Really good though. Cleaning up a few things, such as keeping the flow more continuous - I could definitely see this in a game :)

Mekkatech responds:

Thanks :)

Took a while to build, but glad I stuck around. Really nice arpeggios on the plucked sounding synth. That is where I'm getting the rainforest vibe from...it's like a pan flute or something.

It'd be appropriate to add some high, waspy toms/bongos; It would really fill out the song during some of the slower parts. Song has a good enough structure, but there is not enough action for the full 6 minutes. Needs some more variation during the middle, after you've already established the theme. Completely random ending, haha.

Overall pretty good though. It's got a nice beat and the melody is catchy. Keep it up.

DinkBot responds:

Thanks RyeGuyHead!

When i started making this I was traveling through the mountains of Colorado, US. I was actually in the car when I came up with the original beat. I totally agree with the bongos...or something. It gets too repetitive, I need to work on that.

Thanks again!
^.^

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