It's pretty complex
lots of variation and cool things going on with the lead synths, but...there's like no bass. And it gets a little repetitive after a while. I liked the hat fills
I spent so long maximizing the bass and it is never enough to satisfy people's absurd love of it.
Dirty, Gritty, and oh-so satisfying
Pointer on the effin awesome solo, though. On the last iteration(54sec) it should go down in the registry to resolve it better...it will make the end of the song sound more whole. Really neat sound you have here
thank you dawg
First time anyone has ever done this to one of my songs(to my knowledge)
And you used a song with no reviews...that's great.
There are a lot of neat things going on here. I especially liked the part that comes in around two minutes, with the call and response lead. It sounds like sort of arcadey. I can faintly here my song underneath...it basically just adds to the percussion, which is cool...because there wasn't much melody to take away from it. Overall, the drums were very nice.
I am glad I was able to be of some inspiration to you :D
You get my respect.
Listened to it a few times now
Doesn't really get old...
Besides lacking a clear melody for most of the piece, I think the part at 2:27 could use some bass to counterpoint the drums.
As far as EQ goes, were you talking about the phased synth that gets a little crunchy? I would turn down ALL the lows at that part and boost the highs...maybe it would clean it up a bit.
Everything else was balances really well. Good luck ;)
The section you mentioned was supposed to sound exactly the way it was made. All my general EQ work was going to the rest of the song, just trying to give it a more filing sound and get some of the hidden high-end sounds out in the open. Other then that the song came out better then I ever expected, but I've slowly stopped trying to EQ it and just dealt with the version that I have up currently. Thanks for the review.
Since it is a song made for a game boy vibe, it might be appropriate to cut down on the lows a bit, because you rarely heard much low end coming out of those tiny speakers that were on the hand-helds.
This sounds more like a theme for a town, than a theme for being in space...adding a drum line might help that. It was very catchy though, and loops flawlessly...
Good work, would fit great in a video game
Thanks for the positive review. I actually considered turning down the bass more since most people that didn't have a Game Boy as their only video game "console" growing up wouldn't recognize that if you were playing with headphones on, which was a must to keep your father from beating you for making too much noise, the bass on Game Boy tracks is actually really loud. Listing to it on laptop speakers finalized my decision to leave the base as loud as it is.
Now that you mention it, it does sound like the theme for a town. Majora's Mask was the last game I played a few months back, so maybe I did have a subconscious influence from certain songs, haha. I didn't know any space games that had waltzes when I started writing this, but I thought, "Hell, fast paced easy going waltzes are associated with space in every other form of media. Why did they never make a space waltz in video games?"
Odd you say it loop flawlessly. My laptop is second from the bottom of the line, two years old technology. Maybe it just can't handle the processing power required to restart a loop immediately. Come to think of it, the gap is inconsistent for me.
Okay, I did a lot of research after Calamaistr's post. Turns out the bass was wrong for a Game Boy. It went down too low for a tune with a nonsquare lead line. So, thanks for the input, and sorry for writing off some of it earlier.
The sine synth sounded a bit too gentle...I know you wanted to isolate it from the rest of the gritty, distorted saw sounds, but it felt a little out of place. Like, even the drums and bass have that 8-bit dirty sound to them. I dunno, it just felt weak for a lead.
It does sound incredibly video gamey though. Maybe keep the straight eighth notes in the bass(on the last bar it gets syncopated again) when the lead picks up in speed.
Yea, the parts where the lead drops off sound best to me. Cool rhythms with the bass.
Check out my submission sometime, when ya get a chance?
You know what this needs?
Arpeggios (akin the ones at 24-26s), after the crash, to be played the entire song.
It will give the song soooo much more energy.
I liked the piano fade out...very unexpected, haha
You should turn this into some happy hardcore.
I haven't really heard any on teh portals eh whiles.
bleeps and bloops are nice, but a bit overpowering. Drums are barely audible, besides the oh-so-appropriate snares(for this contest).
bass lick was super awesome.
The phased synth might have too much width. The breakdown part at 1:45 is a nice little touch, I hope you bring it back in...good.
Hey, you know what would sound perfect in this song. More brass!
People do some foolish things
thanks....more brass huh, lol
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.