...that build up, woah.
Don't really understand the end though.
Very. very cool.
Not sure how the synth player switched to a guitarist, I want the synth back...haha
This is one of the most interesting mixer concepts I've seen. Please do release the audio on the portal, it could use some more funk!
Sorry it took so long to get around to it, but I just uploaded the original Mixdown here:
Also, Thanks for your kind review. I think this is like my fifth published flash thing.
I Do believe I'm improving.
Noticed the loop started with the creep factor (instead of the tiny teddy), might want to fix that :)
There does to be some story...it's just not in order.
Music also cuts off before the animation is done.
Fact #3 & Fact #4...wtf, man. Haha.
What a way way to close the presentation :D
Over-the-top story, worth some laughs. They animation is pretty good - plain but effective. With only one voice line in the whole script, it's sorta lame to have it done by a computer (although they are sounding more and more realistic now-a-days).
I liked the choice of music, I believe they call that counterpoint. Not a fan of the auto-replay though...
Hello. Thnx for the positive feedback, the reason for autoplay is because I don't know how to stop the animation once it ends :D
How can you have a game release video without showing any gameplay footage?
Cool song though...
By far the best part is how long it takes for sonic to get to Mario at the end (while his legs are spinning like crazy)...haha
Sonic's slow as hell in Sonic Boom.
I like where you're going with this
Not a Star Trek fan, so the references are lost on me...but the song was good. Well-structured, nice instrumentals, imaginative lyrics, great tone, BUT the mix is waaaay to far to the left.
Animation was choppy, but it worked with the music. The video was directed superbly...felt like a big budget music video illustrated by Dr. Katz.
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